FifthHouse, home

What We Do (And Do Well)

FifthHouse works in brand identity, websites, graphic design, illustration, event branding, motion, and monthly retainers. Most of our clients are nonprofits, healthcare organizations, and marketing teams carrying more volume than they have headcount for. Every project is led by a senior creative, and you have one point of contact from scoping through handoff.

Limited by Design

We take on a limited number of projects at a time, and every engagement is scoped individually, because a startup rebrand and a national conference should not cost the same.

Services

  1. Brand Identity Design

    Before anything gets designed, we work out who you are and how you want to be seen. That tells us what your brand needs to do and who it has to reach.

    You get a custom logo with versions for both print and digital use, fonts, colors, brand guidelines, and organized files. Everything is built so the work stays on brand when your team or an outside vendor picks it up.

    Best For

    New brands that need their first identity, and existing ones with a logo but no system behind it.

    Explore Brand Identity

  2. Website Design & Development

    We design and build sites that load fast and work for people using a keyboard or a screen reader. Design and development happen together here, so nothing gets approved in a mockup and then quietly dropped in the build.

    You get the site structure, the design, the build, search setup, and a way for your team to make updates without calling a developer. Your site is optimized for search engines and AI assistants, with a structure they can read.

    Best For

    Teams stuck on a platform that fights them, and anyone who has WCAG or ADA compliance to meet.

    Explore Website Design

  3. Graphic Design & Marketing Materials

    Campaign creative, print collateral, presentations, reports, landing pages, and the six social sizes due Thursday. This is the work that piles up between bigger projects.

    It is also where brands come apart, because volume gets handed to whoever is free and nobody checks it against the brand guidelines. Everything here goes through the same review before it reaches you. When a project needs custom illustration or hand lettering, we draw it rather than buying it.

    Best For

    Teams launching a product or campaign on a fixed date, and marketing teams producing more than they can absorb.

    Explore Graphic Design

  4. Illustration & Custom Lettering

    Original artwork made for one brand and owned by that brand. Editorial and spot illustration, icon systems, packaging art, and hand-drawn lettering for logotypes, headlines, and covers.

    Stock runs out the moment a competitor licenses the same image or the concept you need has never been photographed. Style follows your brand rather than a house look, and you get layered files you can hand to anyone.

    Best For

    Brands that keep running into the limits of stock, and anything with a cover, a package, or a concept no photo can show.

    Explore Illustration

  5. Event Branding & Environmental Design

    Event identity, signage, stage and screen graphics, printed programs, and sponsor assets. The date does not move, and printers and fabricators set the real deadline. That means this work starts earlier than most people expect.

    Everything is built as a system, so next year is a variation instead of starting over.

    Best For

    Annual conferences, trade shows, summits, galas, and fundraisers.

    Explore Event Branding

  6. Motion & Video Design

    Logo animation, character animation, explainer video, campaign video, and social cutdowns. Most of this work starts from an identity that already exists and figures out how it should move.

    You get the files in the sizes and formats each placement needs, including versions that work with the sound off. How the brand moves gets written down, so the next person is not guessing.

    Best For

    Brands whose identity has never moved, and campaigns that need video running in more than one place.

    Explore Motion & Video

  7. Creative Retainers

    A creative retainer is a monthly agreement that reserves studio time for your work. Requests go into a scheduled queue instead of getting quoted one at a time, and the same people handle them every month, so you stop re-explaining your brand.

    Capacity gets confirmed before any quote goes out, so the timeline you agree to is one the studio can hold. Nothing reaches you before it has been reviewed.

    Best For

    Teams with steady creative work and no headcount to hire for it, and organizations tired of getting a new quote for every request.

    Explore Retainers

How We Work

Every project runs through the same four steps. Not because we are rigid, but because shortcuts show up in the final product.

  1. Find What Matters

    We audit what you have, research your market and audience, and figure out where the openings are.

  2. Uncover the Idea

    We turn what step one found into concepts you can look at and respond to. You are reacting to reasoning, not just taste.

  3. Sharpen the Details

    Focused review rounds with real criteria, so feedback stays productive and decisions get made.

  4. Expand the Vision

    You leave with organized, launch-ready files and the guidance to use them.

How Scoping Works

Tell us what you are working on, and after a short conversation you get a written quote with fixed pricing, defined deliverables, and a delivery window. Usually within a few days.

Project scope drives the price. The things worth talking about early are how many people need to approve the work, how much has to be built from scratch versus adapted from what you have, and how hard the deadline is. Faster timelines are priced separately rather than absorbed, so you see the cost before you commit to the date.

Payment is tied to milestones, and work begins once the agreement and scope of work are signed.

Ready To Stop Blending In?

Send over the details and we will take it from there. The form takes a few minutes, and you can pick a time to talk.